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GINRUMMY.DOC
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1990-12-03
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6KB
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159 lines
GIN RUMMY
by
David Teach
3450 Palencia Dr. #809
Tampa, Fl 33618
(813) 968-5986
Requirements to play
====================
a VGA card and monitor.
a Microsoft or compatible mouse.
8 mHz or faster machine speed recommended.
Rules of the Game
=================
Rank of cards:
K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
Value of cards:
Face cards 10, Ace 1, other cards their pip value.
The Deal:
Each player is deal 10 cards, the next card is turned face
up forming the discard pile, the rest of the deck is placed
beside it face down.
Object of play:
To form MATCHED SETS, consisting of three or four of a kind,
or sequences of three or more cards of the same consecutive rank
in the same suit.
The Play:
The human player and the computer take turns by drawing a
card from either the deck or the top of the discard pile, and
then choosing a card from their hand to discard. Players
alternate until:
1) A player can GIN.
2) A player KNOCKS.
3) Only 2 cards are left in the deck.
A Draw:
If only two cards remain in the deck at the start of a turn,
the hand is a draw, having no score, and the cards are shuffled
and dealt again for a new game.
GIN:
If after discarding, all of the remaining cards in the
player's hand are formed into matched sets, the player has GIN.
This scores 25 points plus the value of his opponent's unmatched
cards.
KNOCK:
A player can KNOCK if, after discarding, the total of his
unmatched cards is 10 points or less. He need not knock when
able to do so. After knocking, the hand is over, and both
players count the points of their unmatched (deadwood) cards.
The other player does not count the points of any deadwood card
he can play on the knocking player's matched sets. This is
called LAYING OFF. After laying off, if the knocking player has
FEWER points than his opponent, he scores the difference in
points. If the knocking player has the SAME or MORE points than
his opponent, his opponent has UNDERCUT him and scores 25 points
plus the difference in unmatched card points.
OKLAHOMA:
If the Oklahoma option is on, play is the same except that
the value of the first upcard determines the knock value. That
is if the first upcard is a 5, then the players can only knock if
they have 5 points or less in unmatched cards. If an ACE is the
first upcard, a player must GIN to win the hand. Also, if the
first upcard is a SPADE, all points in that hand are DOUBLED.
Winning:
Play continues until a player's accumulated score is greater
or equal to the agreed scoring limit, usually 100, and is greater
than his opponent's score. You can then quit the game or play a
new game from zero.
How to play this computer game
==============================
All play is done with the mouse.
All options and commands are selected with the LEFT mouse button.
The Title Screen:
BEGIN GAME -
Clicking the left mouse button on BEGIN GAME starts the game
with the shown options.
SCORE LIMIT -
Clicking on SCORE LIMIT cycles the maximum score to play to
by 50 points, from 100 to 500.
OKLAHOMA -
Changing the OKLAHOMA option to YES will play the game by
Oklahoma rules. (see rules above)
QUIT -
Clicking on QUIT will quit the game and return to DOS.
Game Play:
To start play, a player much draw a card from either the
Deck or the Discard pile. To do this, click the mouse pointer on
the deck or on the discard pile on the playing screen, or click
on the words DECK or DISCARD PILE in the red boxes at the bottom
of the screen.
You then must choose a card to discard. Click the mouse
pointer on the card in your hand to discard (the card you want to
replace with your drawn card), or you can discard the drawn card
by clicking on it, clicking on the discard pile, or on the words
DRAWN CARD in the red box at the bottom of the screen.
After you discard, the computer will draw and discard.
Play continues until one of you gins, knocks, or draws the last
card in the deck. You can also click on the QUIT option in a
red box at the bottom right of the screen to return, upon
confirmation, to the title screen.
If after you discard, the total points remaining in your
hand are equal to or less than the knock value, you will be asked
if you want to knock. Click on YES or on the knock card to end
the game with a knock. Click on NO or on the discard pile to
continue the game without knocking.
After one of you wins a hand, scores are accumulated until
reaching the limit set at the title screen, whereupon one of you
wins the game. You can then play again from zero or quit.
The Color Bars -
To help you see how your cards are arranged the computer
will draw colored bars above your matched cards. The computer
sorts the cards in your hand into the arrangement that gives you
the lowest deadwood score. Above all cards in your hand that are
matched into sets of 3 or 4 of a kind, a BLUE bar will be drawn.
Above the cards matched into a run will be drawn a GREEN bar.
If the computer player draws from the discard pile instead
of the deck, a RED bar will be put over the discard pile until
the next turn. This means that the computer just took the card
that you discarded. Since the computer goes so fast, this is done
to simulate a more realistic play in which you can see from where
your opponent draws.
Also, if a player knocks and the other player can lay off
some deadwood on the knocking player, a red bar will be drawn under
all the laid off cards.